Just how do you turn basic number crunching into a physics system for gaming? Video Games programmer Matt Phillips explains.
More info on Matt’s Project:
Matt’s Kickstarter for Tanglewood:
Thanks to The National Videogame Arcade:
Sega Game Coding in Assembly:
Assembly/PacMan Easter Egg:
This video was filmed and edited by Sean Riley.
Computer Science at the University of Nottingham:
Computerphile is a sister project to Brady Haran’s Numberphile. More at
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Game
In our office we pronounced it SeCSI
stone face
— So let's invent a CPU
This chap’s a beast.
Damn, gotta learn assembler
That was awesome!
This man looks like pre Malone
These are incredible
Interesting thank you
I guess this channel is run by a bunch of poor dudes, can't afford a decent computer.
If you came here after watching Unity videos, please leave, it is painful to watch I'm still crying from frustration…!! LOL
and thats how you decode a exe file
Why do I insist on watching Assembly videos when I know I won't understand anything?
"let's define gravity" – things that prove programmers are gods
C++ looks like a little kiddies language compared to this 😱
assembly language is so fukin cool. I loved every single bit of my microprocessor architecture course in college sem 2
Matt: "I have environment setup"
Open NotePad++
Me: Hmmm
Gandhi would like a word with you about byte wrapping
13:47 aaaaaaaááaaaaaaááaaaaaahh the screen!!!!
if Poste Malone had a CS degree
Is that guy 'dippiing'? It's distracting.
ah yes, drawing computer mechanics on music sheets. classy.
This totally misrepresents what it is to program physics for video games.
This dude is probably 20 years younger than I am, and I have been programing video game physics and all aspect of game programming for more that 40 years and I do not remember ever doing anything as simplistic as what he is describing there.