Game Physics (in Assembler) – Computerphile



Just how do you turn basic number crunching into a physics system for gaming? Video Games programmer Matt Phillips explains.

More info on Matt’s Project:
Matt’s Kickstarter for Tanglewood:
Thanks to The National Videogame Arcade:

Sega Game Coding in Assembly:
Assembly/PacMan Easter Egg:

This video was filmed and edited by Sean Riley.

Computer Science at the University of Nottingham:

Computerphile is a sister project to Brady Haran’s Numberphile. More at

Nguồn: https://speakforchange.org/

Xem thêm bài viết khác: https://speakforchange.org/game/


Article Categories:
Game

Comments

  • In our office we pronounced it SeCSI

    James Cat June 27, 2020 6:21 am Reply
  • stone face
    — So let's invent a CPU

    Dendroid June 27, 2020 6:21 am Reply
  • This chap’s a beast.

    Praxis Dev1 June 27, 2020 6:21 am Reply
  • Damn, gotta learn assembler

    stevenmael June 27, 2020 6:21 am Reply
  • That was awesome!

    Scott Andersen June 27, 2020 6:21 am Reply
  • This man looks like pre Malone

    þæζΤГλ June 27, 2020 6:21 am Reply
  • These are incredible

    Nick Black June 27, 2020 6:21 am Reply
  • Interesting thank you

    Oliffin June 27, 2020 6:21 am Reply
  • I guess this channel is run by a bunch of poor dudes, can't afford a decent computer.

    Max Farasat June 27, 2020 6:21 am Reply
  • If you came here after watching Unity videos, please leave, it is painful to watch I'm still crying from frustration…!! LOL

    Gerardo Guerra June 27, 2020 6:21 am Reply
  • and thats how you decode a exe file

    �̴̀͌̕ June 27, 2020 6:21 am Reply
  • Why do I insist on watching Assembly videos when I know I won't understand anything?

    Floating Sunfish June 27, 2020 6:21 am Reply
  • "let's define gravity" – things that prove programmers are gods

    Ethan Trithon June 27, 2020 6:21 am Reply
  • C++ looks like a little kiddies language compared to this 😱

    jason daniel barry June 27, 2020 6:21 am Reply
  • assembly language is so fukin cool. I loved every single bit of my microprocessor architecture course in college sem 2

    Naved June 27, 2020 6:21 am Reply
  • Matt: "I have environment setup"

    Open NotePad++

    Me: Hmmm

    Vương Ân June 27, 2020 6:21 am Reply
  • Gandhi would like a word with you about byte wrapping

    Joseph Tynan June 27, 2020 6:21 am Reply
  • 13:47 aaaaaaaááaaaaaaááaaaaaahh the screen!!!!

    Матиас June 27, 2020 6:21 am Reply
  • if Poste Malone had a CS degree

    Mourad Aouinat June 27, 2020 6:21 am Reply
  • Is that guy 'dippiing'? It's distracting.

    Kristy Whalen June 27, 2020 6:21 am Reply
  • ah yes, drawing computer mechanics on music sheets. classy.

    H4Z11S June 27, 2020 6:21 am Reply
  • This totally misrepresents what it is to program physics for video games.
    This dude is probably 20 years younger than I am, and I have been programing video game physics and all aspect of game programming for more that 40 years and I do not remember ever doing anything as simplistic as what he is describing there.

    NewtonDynamics June 27, 2020 6:21 am Reply

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