Rapture3D is an OpenAL driver that can produce 3D headphone surround sound using HRTFs. In this video, I’ve attempted to demonstrate this effect by comparing Rapture3D sound with the standard Unreal Tournament 3 sound. Unreal Tournament 3 supports OpenAL so you can use the Rapture3D driver as the sound provider by editing your config file. For information on how to do this, visit the Games Support page at Blue Ripple Sound’s website:
Notice how the sound positioning in all the ‘Generic Software’ clips is very “flat”. It only positions sounds using simple left-to-right panning. Then notice how ‘Rapture3D’ positions sounds all around you, allowing you to distinguish their positions in space much more precisely. The difference between in-front and behind, as well as above and below, is quite clear.
Rapture3D is made by Blue Ripple Sound.
When you’ve finished watching this video, rewind it and watch it again … this time with your eyes closed.
This video was created with the “User” version of Rapture3D. The speaker layout was set to “Headphone Stereo (Compat.)” and the decoder method was set to “HRTF (Green)”.
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Разницы не услышал – и там и там звук качественный, не то что в большинстве игр.
No difference on youtube.
This brings back memories using a quad w/ bass on an SB Live soundcard.
It's not exactly good, but I suppose the technology is 5+ years old. It probably was quite good at the time. It's sad that game devs stopped giving a shit about sound completely.
DarkMatch, Gateway, Turbine, Shangri La.
What are the names of the maps that you used in the video?
Nope. Rapture3D is an software audio solution.
Unreal Tournament 3
What game is this?
I think the 3D audio had great positional value, but it sounded horribly veiled and distorted to me. Why is that?
The looks aren't what changes, it's the sound while wearing headphones. Audio demonstration?
Rapture3D = generic too 😛
Two looks like same !
Sorry, I don't know of any such tutorials. However, I'm not sure whether such a tutorial would exist because the Generic Software OpenAL device that comes with a standard OpenAL installation doesn't have any HRTF filters built into it. When you use Rapture3D as the OpenAL device in your game, it performs the HRTF computations automatically, provided that you've set it to output to headphones.
thanks
@00rLv00 Yes, Rapture3D works in UT2004. To get it working, go to the game's "system" directory, back up DefOpenAL32.dll and replace it with the rapture3d_oal.dll from your Windows system32 or sysWOW64 directory.
@Shadaez His HRTF probably isn't that great. It seems to be reducing the treble way too much.
@searanox UT3, in fact, only supports OpenAL for sound rendering.
CMSS-3D is great and I've used it extensively. It does great positional audio for sounds all around the player that are at the same height as the player. However, it provides a very poor representation of sounds coming from above and below, which is probably why there's an option to turn that feature on and off in the drivers. Rapture3D, on the other hand, does a fantastic job of representing sounds from any arbitrary direction.
Sounded better with the generic software, get a decent pair of headphones with a good soundstage and you don't need an artificial boost to it.
@WildCatZA Dirt 2 uses this, it is very similar to holophonic sound.
@iDarkShoGun It is indeed compatible with Windows 7.
@WildCatZA okay i thought that it may have been the case that it was stuck to dirt 2. until more games come out with openal, simply now worth however much it is on the website, like 45 dollars or something i think, or close to. not worth it for one game i guess. hmm. well thank you so much for writing me. maybe in the future i will buy it if more games come out with it haha. only game i have ever had an issue getting at least 5.1 out of, i have never been stuck to 2ch before!! ha.